Cubit was built to encourage exploration and creativity, but we also know some users like to ease into these concepts with a bit more direction and structure. Below are some of our pre-made projects to get kids started on a journey toward STEAM mastery.
Butterfly Wing Defense Project
Different species of flying organisms have structures that help them survive. In this Unit, students research a species of flying creatures, such as butterflies, moths, or bats, and create a robotic model that flies and responds to input. Students program Dial Smartware to change the speed at which the organisms flaps its wings. Students also program the Ultrasonic Sensor Smartware to register an approaching predator, and move its wings flat or folded, which models behavior such as landing to hide, or displaying patterns such as eye-spots or poison-signaling color to ward off a predator.
3+ hours of Lessons
Science, Technology, Engineering, Arts, and Mathematics
Lesson 1: Servo Motor Wings
Programming Servo Motor Smartware
Flapping Speed: Change Value Over Time
Lesson 2: Adjustable Wing Speeds
Adjustable Wing Speeds
Programming Dial Smartware
Controlling Servo Motor Positions with the Dial: Convert Value
Lesson 3: Moving Wings
Adding a Second Wing
Wing Design Challenge
Lesson 4: Reacting to Predators
Ultrasonic Sensor Smartware
Programming the Ultrasonic Sensor Smartware
Reacting to Approaching Predators
Challenge: Construct the Organism Model
Earthquake Simulator Project
In the Simulating Earthquakes Unit, students program a Shake Table and use it to design and test models of earthquake-safe structures. Students experiment in Cubit Workshop to write code to model the motion of seismic waves by shaking the 3D-printed Shake Table platform, then construct their earthquake-safe building model and conduct controlled testing to make claims about the safety of their structures. An optional activity provides supplemental mathematics and science support in which students learn about different properties of different types of seismic waves, and compute the frequency of the waves they are modeling.
**This Unit requires 3D printed parts. If you do not have access to a 3D printer, you may contact Cubit for information.
Science, Technology, Engineering, and Mathematics
Lesson 1: Simulating Earthquakes with the Shake Table
Design Challenge Introduction and Understanding Wave Motion of Earthquakes
Simulating Earthquakes: Programming Servo Motors
Simulating Earthquakes: Programming Wait Blocks
Lesson 2: Earthquake-Safe Structure Design Challenge
Design Challenge Part 1: Design an Earthquake-Safe Structure
Design Challenge Part 2: Prototype and Test the Earthquake-Safe Structures
Lesson 3: Testing Analysis and Prototype Revision
Reflection on Shake Table Testing Results
Revising and Re-prototyping Lesson
Lesson 4 (optional): Properties of Earthquake Shaking
Calculating Frequencies of Seismic Wave Models
Evaluating the Shake Table as a Model of Seismic Wave
Modeling Properties of Earthquake Shaking for Structure Testing
Students build a Cubit Racer, a moving race car they will program to intelligently move and sort objects of different masses. Students will explore and explain how motion energy of the Racer causes change in the position of the objects as the Racer exerts a pushing force.
1-3 hours of Lessons
Science, Technology, and Math
Your content goes here. Edit or remove this text inline or in the module Content settings. You can also style every aspect of this content in the module Design settings and even apply custom CSS to this text in the module Advanced settings.
Lesson 1: Energy and Force
What is Energy?
What is Force?
Lesson 2: Building the Cubit Racer
Building the Cubit Racer
Lesson 3: Force Application
Programming the Cubit Racer
Access the benefits of our Cubit community and stay in touch.