What Does Cubit Teach?

What Does Cubit Teach?

STEAM Concepts Covered:

Flower
Life Science:
Students build and program moving plant and animal models that respond to their environment with sensors. Ecology becomes comprehensible with models of organism adaptations such as pollination and camouflage. Students monitor growth and environmental conditions by analyzing quantitative data from Cubit sensors.
Roller Coaster
Physical Science:
Students make claims about force and motion by programming motor speeds and analyzing resulting acceleration data. They test materials for properties such as magnetism and hardness. They apply understanding of soundwaves to program sound frequencies and detect distances. Students use light and temperature data to quantify and explain energy transfer and transmission.
Earthquake Table
Earth and Space Science:
Students simulate natural disasters and geologic phenomena solve problems of human hazards. They bring space science into the classroom by creating moving models of planets and stars. Sensors allow students to measure properties of rocks, minerals, and sediments and analyze the resulting data.
Horn
Computer Science:
Students grow their abilities in computer science through transitioning from block-based programming to text coding. Scaffolded, visual programming makes computer science concepts accessible to students of all levels. As students progress, they engage more deeply in computational thinking and programming practice to build projects, investigate questions, and solve problems.
Racer
Engineering:
Authentic engineering challenges encourage design thinking, collaboration, and creative problem solving. Lessons are designed to guide students through the engineering design process, from inquiry to design solutions to communicating results. Students develop and build prototypes of inventions, structures, and tools to address human needs.
Butterly
Arts and Design:
Students use their imagination and creativity to incorporate aesthetics into their work. Cubit curriculum challenges students to combine art principles with human needs and functional design. Students experiment with light and additive color using LEDs. They explore the mathematics and science of music by programming notes, pitch, and frequency in their own compositions.
Math
Mathematics:
Students experience the relationship between mathematics and technology by solving programming challenges with mathematics. Cubit projects involve many levels of mathematical practice, from foundational arithmetic and value comparison, to higher levels of algebraic thinking and equation writing. Students analyze and manipulate quantitative data to answer questions, and use graphing functions to visualize patterns.

Where Is Cubit Used?

Graduation Cap
K-12 Classrooms
Cubit is made to support standards-based learning. Curricula authentically engage students with core content in science, mathematics, and critical thinking. Learning objectives are carefully designed based on in-depth analyses of state and national standards. Curricula are designed to meet the constraints of the classroom, with activities structured to be completed in 40-minute sessions using readily available materials. Teachers have the flexibility to run Cubit units in brief introductory sequences or more in-depth, immersive explorations to develop student mastery.
Sun
STEM Camp
Whether students are already interested in science and tech or are just becoming curious, Cubit’s STEM camp projects give all students opportunity to explore the potential of technology. In-depth projects put students in the role of engineers, designers, and innovators. Students take on challenges faced by industry and society to experience what it is like to be a global problem-solver. Along the way, students build interest in STEM careers while developing the skills that professional engineers, programmers, and scientists need to succeed.
School
After School
Enrichment with Cubit promotes students’ curiosity while cultivating skills needed to succeed in the school day. Cubit projects can be coordinated with the pacing of core content to supplement learning goals in the engaging context of technology. Real-world applications of robotics and technology give students new ways to put science and mathematics content into practice.

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